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Recenzje
Na tej stronie zamieszczamy recenzje napisane przez członków grupy. Ponieważ są one tworzone także dla czytelników spoza Polski, przygotowano je w języku angielskim.
Artificial Intelligence for Games, second edition
Autorzy: Ian Millington, John Funge
Wydawca: www.elsevier.com
Recenzent: Krzysztof Satoła
As I have learnt from this book, artificial intelligence is about making computers able to perform some thinking tasks that human and animals are capable of. This includes superhuman abilities in solving many arithmetic, sorting, searching and decision making problems. This book shows how it can be achieved revealing to the reader a range of techniques.
The book is split into five parts: introduction for the AI in games, the substance of the AI (movement, pathfinding, decision making, tactical and strategic reasoning, learning), technologies and ways of implementation that enable the AI to do its job and finally designing game AI.
I think Artificial Intelligence for Games could be aimed at a wide range of readers but is most suitable for those looking for solid understanding of game AI and comprehensive reference to techniques used in top studios. The book helps to gain a deep and thorough view on modeling complex emotional states, triggers, and behaviors. To get the most from the book, you have to manage some time to read it and to understand its contents. If you need a quick AI solutions repository you should probably find another book related to a particular technology or computer language.
The book is associated with a website that contains a library of C++ source code covering the techniques found in the book. Hopefully the C++ code used in samples is relatively easy to read and includes many comments. There are also demonstration programs compiled as EXE files.
Besides many technical solutions to AI related issues I have also learnt from this book a few high-level things. For instance I have learnt that creating good AI is all about matching the right behaviors to the right algorithms and that often, a very simple technique used well can have better results then implementing complex the AI in the game.
This book is an open minder or a view broadener on many aspects related to the AI in games. It can also serve as a great source of good analysis, desing and prototyping examples of more or less complex algorithms which are about to use in specific projects. This is a very valuable title for any computer science professional dealing with Artificial Intelligence (not only for games).
Flash Builder 4 and Flex 4 Bible
Autor: David Gassner
Wydawca: www.wiley.com
Recenzent: Krzysztof Satoła
If you are a junior Flex developer you should read the book from the beginning. If you are extending your skills from Flex 3 to Flex 4 and Flash Builder 4, you may read chapters in any order. Either way the book provides you with valuable and precise information.
The book is very thick. On one hand this is it’s biggest weakness, on the other hand, the material gathered there constituting its size, is very well structured and presented. The book is optimized and organized. I could find any information I needed in just a few seconds skimming pages belonged to a particular chapter. I must say I admire David Gassner for that.
I use this book as a quick off-line reference resource. For more sophisticated topics I use it as a starting point in my research. The book helped me to move from Flex 3 to Flex 4 and let me make a better use either of new Flash Builder 4 functionality and Flex SDK features.
If there were only one book you could choose about Flash Builder 4 and Flex 4 (on beginner to intermediate level), one complete reference covering almost every Flex related aspect, you should pick this book. There is no other choice. Trust me
The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript
Autor: Jeff Fulton, Steve Fulton
Wydawca: www.friendsofed.com
Recenzent: Przemysław Kocznur
Main goal of this book is to write reusable and professional ActionScript 3.0 game framework. To achieve this authors walk step by step through process of building 11 real-life games (ranging from arcade, puzzle to shooters). All source codes are avaliable for both platforms: Flash IDE and Flex (of course free to download through publisher website).
First chapter cover some basic features. Introduce to main game loop (with states) and some game framework foundations. Of course it’s based on some standard techniques (movie clips as actors, hitTestObject for collision detection, timeline for animations). Boring? Absolutely no! They develop two playable cool retro games just in 40 pages. Every next chapter brings more and more complex features to learn. To name a few:
For those who want to monetize theirs games there is great example of MochiAds system integration.
In my opinion, it is the most valuable book about seriously flash games developing avalaible on the market. The most important thing: authors does not avoid complex techniques, they just explain problems on real-life game examples. Highly recomended!
Flex 3 with Java
Autor: Satish Kore
Wydawca: www.packtpub.com
Recenzent: Michał Skawiańczyk
Good examples help to understand communication between Flex and Java step by step.
In my opinion this book can be most useful to Java developers who migrate from Java to Flex and if you are an experienced Flex developer you can be disappointed with topics which are covered in this book. However, if you are a Java developer or just start to develop Flex applications I truly recommend this book to you.
Web Design for Developers
Autor: Brian P. Hogan
Wydawca: The Pragmatic Bookshelf
Recenzent: Krzysztof Satoła
The book covers many “interesting design topics” including working with colors, fonts and typography, designing mock-ups, building standards aware web pages utilizing HTML and CSS. There are also topics on working with different web browsers, accessibility and usability or search engine optimization. I like the way the book is organised and narrated. It is based on a scenario of building (or improving) a web site for a fictitious company called Foodbox. Throughout the book there are many usuful tips which can help save time later and deal with complicated things in simple ways.
Everything can be improved and this is especially true in design. This book helped me to understand better what makes the difference between bad and good design and how to accomplish the latter. It is easier to work with design issues knowing things I have found in this book. I think it is a must have for every coder dealing with design and usability of user interfaces. I agree with the author saying in the first sentence of the book: “If you’ve ever written and application and wished it looked a little better, then this book is for you”. I am a web/RIA developer. Yes, this book is for me and maybe for you, too.
ActionScript for Multiplayer Games and Virtual Worlds
Autor: Jobe Makar
Wydawca: www.peachpit.com
Recenzent: Krzysztof Satoła
This book is a very valuable resource for ActionScript developers and architects wanting to develop real-time multiplayer games. The book is based on ElectroServer Java socket-server on the server-side and Adobe Flash/ActionScript technology on the client-side. The ElectroServer can be easily installed and configured. The author builds user’s confidence and experince in multiplayer game techniques explaining them step by step from easiest to more sophisticated ones. The book is full of awesome examples which can be easily run in FlashDevelop or (after writing a few additional lines of code) in Flex/Flash Builder.
Reading this book, I have been learning about many general issues which have to be considered during a game development process. It helped me to get started with my own project without much wandering about and wasting my time (and money). The examples helped me to understand practical aspects of many development techniques. The book is written using easy to undestand, plain English. I recommend this book to any Flash/ActionScript developer new to game development industry. It is worth buying if you like to gain an overall, high level view as well as more detailed and practical skills on developing real-time multiplayer games.
PHP Team Development
Autor: Samisa Abeysinghe
Wydawca: www.packtpub.com
Recenzent: Krzysztof Satoła
For me the most important aspects of team work in software projects covered in the book are dealing with the complexity of software, dividing project problems among team members and solving them. The book also explains the relationship between the process and the product and helps to move from no process to having a process. It also explains why a process is so important in delivering a successful outcome.
This book helps to understand better the value of process and project quality when working with a team. The author shows nicely what matters in endeavors to succeed.
There is one thing which is missing there. Even there are some collaboration applications mentioned in the book I would like to learn more about most valued applications from the author’s experience. That would help me to save time on exploring many available (sometimes not worthy spending time) solutions and be focused on valuable ones.
This book is about PHP team development but I think many problems discussed by the author apply to projects based on other technologies or languages. This book is consise, short and precise. It is ideal for busy professionals dealing with software projects on both technical and non technical levels. The book is also suitable for beginners who want to learn what is takes to work with a team and succeed. And finally, this book is of great value for every team or project manager wanting to know how to establish a straight path to success for her development team.
This book provide a wealth of practical knowledge. I definitely recommend it.
Papervision3D Essentials
Autorzy: Jeff Winder, Paul Tondeur
Wydawca: www.packtpub.com
Recenzent: Marcin Klimek
Book is dedicated for beginers in PV3D, but more advenced users can treat it as invaluable reference to this amazing library.
First chapters of book cover basics of work with 3D environment, including primitives, materials and cameras. All subjects are very well presented and introduced with a lot of samples, images and source codes.
In next chapters you can find more advanced information. There is very good overview of PV3D external model support, including trip through well known 3D modeling applications like 3D Studio Max or Blender. The huge potential of PV3D can be seen in chapters covering Filters and Particles. Last chapter entitled “Optimalization Performance” is a very good ending of the book. It covers very important and not so common information about optimalization of 3D world what is extremely important due to current Flash Player performance.
Whole book contains a lot of interesting examples, what helps in learning 3D concepts and library features. I recommend this book to all who are exited about this great technology and want to find more about it.
AdvancED Flash on Devices: Mobile Development with Flash Lite and Flash 10
Autorzy: Elad Elrom, Scott Janousek, Thomas Joos
Wydawca: www.friendsofed.com
Recenzent: Tomasz Wiśniewski
In Chapter I and II, we have information about the mobile market, and general information about Flash Lite. In Chapter III, we can find more specific information about Flash Lite 3.0. There are also presented forms of distribution of Flash Player.
In Chapter IV, we get a description of how to optimize Flash Lite applications. Thanks to the chapter IV, Project Manager, will know how much time he needs to optimize these applications. But In my opinion the chapter should also consist a summary of the processes of specific mobiles. The book help us also to learn how to create plug-ins in the WRT, and learn a bit more about the components on the market, and frameworks.
This book certainly has some drawbacks, too few practical examples, and too much theory. For those not sitting in a subject, the book seems to be wordy. For people who have all actual information the book shows that still only few little things have been made in this technology, and how much is a theory. Creating applications is a challenge. Most of time when creating applications in Flash Lite for many phone models,is the time primarily spent on research. I did not like the book described the Catalyst Flash. What was the purpose of this, I don’t know? In my opinion there is also no clarification of how to use the components.
Summary
The book “Flash on devices, Flash Lite and Flash 10″ is an attempt to gather information from various blogs. It is also an attempt to explain where are the mobile Flash Lite applications today, and how much they are behind the Flash Player 10.
Papervision3D Essentials
Autorzy: Jeff Winder, Paul Tondeur
Wydawca: www.packtpub.com
Recenzent: Krzysztof Satoła
Adobe AIR 1.5 Cookbook
Autorzy: David Tucker, Marco Casario, Koen De Weggheleire, Rich Tretola
Wydawca: www.oreilly.com
Recenzent: Michał Skawiańczyk
Adobe AIR For Dummies
Autor: Richard Wagner
Wydawca: www.wiley.com
Recenzent: Krzysztof Satoła
Programming Flex 3: The Comprehensive Guide to Creating Rich Internet Applications with Adobe Flex
Autor: Chafic Kazoun, Joey Lott
Wydawca: www.oreilly.com
Recenzent: Tomasz Wiśniewski
The book Flex 3 Programming is a bestseller. However, I would not start my journey with Flex with this book. It does not teach programming in Flex, but it will be helpful to fill up the gaps on some issues. This book is for people who want to train and improve the work with Flex projects. Certainly it does not contain the exact solutions that have carried through the process of building applications. I consider the book Flex 3 Programming as very well. Table of contents will tell you whether this book is for you or not.
Growing Software: Proven Strategies for Managing Software Engineers
Autor: Louis Testa
Wydawca: No Starch Press
Recenzent: Krzysztof Satoła
At first this book seems to be like other management books but one thing makes it really different. Growing Software is written for managers working in small companies. In fact it is about managing software engineers in a small firm. Luis Testa shows many interesting aspects of working in small environments as oppossed to corporate ones. In small companies development managers have more influence on processes and workflows and as a result in a product definition. In small companies approaches must be systematic, simple and relatively straighforward. This book is about how to start and avoid common pitfals.
I work as a software architect managing software development team in a small company. For me this book is a nice, well written guide. It is an advice offer about how to succeed when faced with diverse challenges. It is about managing techniques, professional ethics and building relationships with other company’s sections like Marketing or Sales. It also helps to understand and care about relations with other managers, CEO and team members.
As I said earlier there are many good books about managing engineering teams and processes of these teams but this book’s greatest value is focusing on how things work in small companies that want to succeed. I definetely recommend this book especially if you manage an engineering team in a small company.
97 Things Every Software Architect Should Know
Autorzy: Richard Monson-Haefel and others
Wydawca: www.oreilly.com
Recenzent: Krzysztof Satoła
The book consists of 97 short essays. Each of them deals with a vital problem software architects often have to face. Although there are great number of brilliant stories in the book I especially like the one titled: You’re Negotiating More Often Than You Think, which is about a project sponsor wanting to cut down expenses. Does it sound familiar to you? Do you know what to do when it happens? The book is a collective work which makes it even more valuable.
Every day in the morning I start my work reading 1-3 essays to keep good practices in my memory and not forget management pitfalls lying in wait for me round the corner. I believe it helps me to become a better software architect. This book is a great and rare opportunity to learn from real experts in the field.
The Art of Agile Development
Autorzy: James Shore, Shane Warden
Wydawca: www.oreilly.com
Recenzent: Krzysztof Satoła
Great deal of issues covered in this book would make it hard to read but the authors made a tremendous work organizing the book’s contents. There are cross-links between chapters and topics which help to find solutions to problems. Each topic has uniform structure consisting of subtopics, questions, results, contraindications, alternatives and further reading which helps a lot in finding answers and making decisions during an agile project. I was astonished how much information can be packed on only 400 pages. That is amazing.
Parts I and II of this book contain author’s approach to XP. Part I helps to get started with eXtreme Programming and Part II provides detailed guidance for each of XP’s practices. Part III is full of ideas that can help to understand XP and agile development more deeply.
I have read this book because I had heard that it is worth reading. I work as a software architect and project manager and I found this book very valuable. It is especially useful for anyone who is, will be or wants to be part of an agile team. This also includes programmers, domain experts, testers, project and product managers, designers and business analysts. It may also be handy for aware customers. If you have anything in common with agile development you should read this book.
Adobe AIR 1.5 Cookbook
Autorzy: David Tucker, Marco Casario, Koen De Weggheleire, Rich Tretola
Wydawca: www.oreilly.com
Recenzent: Paweł Sułkowski
intermediate developers who already have a good working knowledge of the Flex tool and ActionScript or JavaScript. Definetely this book helps us to solve many problems because the whole book is full of very useful examples.
And now quick summary of what I have found in this book.
Chapters 1, 2, 16, 17 show us how we can make air app in different developing environments (Flex Builder, Flash, Html and JS) and covers most environmental setup tips. Chapter 16 and 17 are about creating app updates (AIR Update Framework), using install badges and whole information needed to distribute air application.
The rest chapters (3-15) explore AIR app – many useful examples of: windows in app, html content, file system, database, network monitoring framework and much more.
The book also contains information that author gives us a bonus online chapter with steps of creating four different mashups
applications with adobe air utilizing the solutions found in this book. In conclusion.. I have waited for this book since the announcement.. and now I can say that it was worth waiting. This book is great. It shows the power of AIR!
AdvancED Flex 3
Autorzy: Elad Elrom, Jack Herrington, Joshua Mostafa, Shashank Tiwari
Wydawca: www.friendsofed.com
Recenzent: Krzysztof Satoła
I think this book is not ideal. There are things inside I do not like (e.g. no uniform source code convention) or I agree only to some extend.
I am a Flex developer and RIA architect working on software projects. My own experience tells me that multi-tier internet applications can be very complex. It is also very important to develop and deliver the applications on budget and on time which means developers should write clean, working code in an efficient way. This book can help to understand some important architectural and development topics.
Do you know how to successfully leverage architectural and design patterns in your applications? Can you construct advanced and usable components using MXML or ActionScript 3.0? Do you know how to optimize your code to get superior Flash Player performance? What about integrating your application with client- and server-side technologies like Java and PHP? Can your application communicate and interact with JavaScript and HTML? Do you know how to work with Web 2.0 APIs? Can you visualize OLAP data using Flex Charting? If not you should consider buying this book. I did and I do not regret it.
The Essential Guide to Open Source Flash Development
Autorzy: Chris Allen, Wade Arnold, Aral Balkan, Nicolas Cannasse, John Grden, Moses Gunesch, Marc Hughes, R. Jon MacDonald, Andy Zupko
Wydawca: www.friendsofed.com
Recenzent: Krzysztof Satoła
Chapter 1 (written by Aral Balkan) introduces the world of open source Flash. In chapter 2, Marc Hughes presents a brief introduction to some of the open source tools that are available. Many of them are presented in the book. Chapter 3 (Marc Hughes) covers installing and setting the open source tools necessary for Flash development. Chapter 4 (Marc Hughes) is about working with designers and other people using the open source workflow which was configured in chapter 3. In chapter 5 (Marc Hughes) you can find a nice introduction to testing and debugging ActionScript 2 and 3 projects using AsUnit, FlexUnit and Xray. First two provide a framework for unit testing. Xray provides a mechanism for logging and runtime inspection of SWF files. Chapter 6 (Marc Hughes) is devoted to embeding Flash-based applications in HTML pages as well as following best practices for organizing and deploying web content. In chapter 7, Wade Arnold explores AMFPHP, an open source gateway for easily connecting a Flash player-based application to PHP. While reading chapter 8 (R.Jon MacDonald) we learn about SWX, the native data format for the Flash Platform which is of great importance especially for Flash Lite developers. In chapter 9, Nicolas Cannasse talks about haXe, a high-level programming language for web development. In chapter 10, Moses Gunesch talks about Fuse and GoASAP, two open source ActionScript (2.0 and 3.0) libraries for coding animations. Chapter 11 is all about Papervision3D. Andy Zupko shows there how to configure and use this great open source ActionScript 3D environment. Chapters 12 and 13 are devoted to Red5 (Chris Allen, John Grden), an open source Java-based server which supports audio and video streaming. As you can see there is a lof of versatile stuff inside this book.
This book is awesome. It opens to the reader amazing world of the open source Flash treasures. It shows how to prepare and use a powerfull, useful and personalized Flash-based programming environment for free. It gives also a great opportunity to start being a part of the open source Flash community and maybe to start contributing. If you use commercial tools like Adobe Flash you can also benefit from this book by learning about internals and variety of solutions available for aware developers. I have learnt about many interesting open source tools I now use alongside commercial ones. One such a tool is ant. Another is FlexUnit to name just a few. I cannot live without them now. To sum it up, I have waited for such a book for a long time and now, when it is available, it is definitely worth buing and reading.
Creating Mashups with Adobe Flex and AIR
Autorzy: John Crosby, David Hassoun, Chris Korhonen
Wydawca: www.friendsofed.com
Recenzent: Marcin Klimek
Learning ActionScript 3.0 – The Non-Programmer’s Guide to ActionScript 3.0
Autorzy: Rich Shupe, Zevan Rosser
Wydawca: www.friendsofed.com
Recenzent: Michał Skawiańczyk
Creating Mashups with Adobe Flex and AIR
Autorzy: John Crosby, David Hassoun, Chris Korhonen
Wydawca: www.friendsofed.com
Recenzent: Krzysztof Satoła
AdvancED Flex Application Development: Building Rich Media X
Autorzy: R Blank, Chris Charlton, Omar Gonzalez, Hasan Otuome
Wydawca: www.friendsofed.com
Recenzent: Krzysztof Satoła
For me, as a Flex developer, this book is a mine full of precious tips and ideas which I can use in my daily routine. This book is different than most other Flex books. It starts where other books end. It is about things you may not find in Flex Help. This book describes the whole process of creating a sophisticated rich internet application (RIA) and this description is of great value for both less and more advanced developers. If you are a web developer it is a book you should be acquainted with. I definitely recommend this book.
Adobe Flex 3: Training from the Source
Autorzy: Jeff Tapper, Michael Labriola, Matthew Boles, James Talbot
Wydawca: www.peachpit.com
Recenzent: Krzysztof Satoła
If you are new to Flex 3, this book will guide you through the process of developing a complete application (an online grocery store) using Adobe Flex Builder 3. This book provides you with all the tools you need to get started. But be aware that to make the most of this book, you should at the very least understand basic web terminology. This book is written assuming that you are comfortable working with other programming languages such as Java, .Net, PHP or ColdFusion. This knowledge let you better understand many comparisons and analogies made to server-side web programming.
If you are more advanced Flex developer you can still find this book compelling. You will especially like to focus on new Flex 3 topics which are discussed in this book. There are many places inside “old chapters” which were updated or extended to reflect changes and improvements available in Adobe Flex 3.
I am a Flex Developer. Although I have read the Adobe Flex 2: Training from the Source book I have also read Adobe Flex 3 version of the book and I do not regret it. It has been worth spending my time on reading. I especially liked new parts on creating modular applications and profiling Flex applications.
If you learn best by doing, this is the book you need. I definitely recommend this book.
ActionScript 3.0 Design Patterns
Autorzy: Willam Sanders & Chandima Cumaranatunge
Wydawca: www.oreilly.com
Recenzent: Michał Czaicki
Patterns are grouped, depending on their type, and this is very good move, cause we can very easy find pattern which we need.
Groups used in book:1. Creational Patterns (Factory Method Pattern, Singleton Pattern)2. Structural Patterns (Decorator Pattern, Adapter Pattern, Coposite Pattern)3. Behavioral Patterns (Command Pattern, Observer Pattern, Template Metod Pattern, State Pattern, Strategy Pattern)4. Multiple Patterns (MVC Pattern, Symetric Proxy Pattern)
All patterns are realy good described. This is not theorycrafting book, apart from theory, there are always one or two examples.
For me the best thing is that you can go throught the book, read (and understand!) introduction of every pattern, maybe some examples, and when you will be developing this BIG_APP, and when you will find a place for one of the patterns, you can easily find it and include in your project.
Of course book is not perfect – somethimes provided examples are too easy to fully show potential of pattern, and reader can misunderstand benefits of using it. Even so, this book is must have for people who don’t know design patterns, and want to develop realy good applications in ActionScript 3.0.
ActionScript 3.0 Cookbook
Autorzy: Joey Lott, Darron Schall, Keith Peters
Wydawca: www.oreilly.com
Recenzent: Tomasz Wiśniewski
Cookbook presents wonderful balance between form and contents. The chapter Web Services and Flash Remoting is worth mentioning. This book can be recommended to people who have to solve specific tasks.
Essential ActionScript 3.0
Autor: Colin Moock
Wydawca: www.oreilly.com
Recenzent: Marcin Klimek
First part contains most basic and most important information about object oriented programming and syntax of Actionscript 3.0. This section is useful especially for beginners. You can find a lot of well described samples. Thanks to many information about internal mechanisms working in Flash, sections can by very useful for advanced programers.
Second Part of the book covers a lot of interestig information related to visual part of ActionScript application. It shows how to build GUI and let it play with user gestures. You can learn about tools to build rich and interactive interface in the best and the most flexible way.
Third part contain applied ActionScript topics. It should be very interesting for person who want to find out how to create content in Flash authoring environment and bring it to life with code written in ActionScript. This section covers basic Flex MXML concept also.
Summing up this book contains most important concepts of ActionScript language. Nowadays, when internet becoming more and more, interactive, useful and eye-candy this book will help you understand how to build amazing content using one of most powerful environment dedicated to internet solutions.
Flex Solutions: Essential Techniques for Flex 2 and 3 Developers
Autor: Marco Casario
Wydawca: www.friendsofed.com
Recenzent: Krzysztof Satoła
Marco, as it can be read in About the Author note, has been passionate about Informatics since he was a child. I have realized that fact during reading the Flex Solutions book. I have used code examples from the book in my Flex projects and doing so let me save time on looking for solutions in other sources.
If you want to learn more about Flex, this book is for you. If you look for a book with quick-fire solutions to common problems and best practice techniques, this book is for you. If you want to improve your Flex skills for Rich Internet Application development, this book is for you. And if you do not know Flex but want to learn what can be done with it and how, just guess: this book is also for you. I like very much problem solving approach in learning and therefore I recommend this book.
Essential ActionScript 3.0
Autor: Colin Moock
Wydawca: www.oreilly.com
Recenzent: Piotr Bęben
Programming Flex 2: The comprehensive guide to creating rich media applications with Adobe Flex
Autorzy: Chafic Kazoun, Joey Lott
Wydawca: www.oreilly.com
Recenzent: Krzysztof Satoła
This book is intended for anyone looking to learn more about Flex 2. The authors recognize that the audience for this book represents a very diverse group of people with many different backgrounds. In my opinion this book is a great resource but not for the beginners. Lots of original ActionScript and MXML code examples help reader to look deeper inside Flex 2 internals. I definitely recommend this book!